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The History of Video Games

by Vocafy Verificeret
Engelsk (US) B1 15 spørgsmål Teknologi Sports & games
Engelsk (US) B1 15 spørgsmål Teknologi Sports & games

Discover how video games changed, from arcade machines to online worlds, and explore the ideas behind those changes.

Preview

Questions with solutions
  1. 1. Vælg det rigtige svar.

    Which sport did Pong turn into a video game?

    Pong, an early arcade hit, showed two paddles and a ball. Players hit the ball across the screen.

    • Basketball
    • Table tennis
    • Baseball

    The paddles are smaller than tennis rackets.

    Show solution
    • Table tennis

    Pong helped make simple sports games popular in arcades.

  2. 2. Vælg det rigtige svar.

    What did the coin usually buy?

    In early arcades, players put a coin into a large game machine. When the game ended, they usually paid again to continue.

    • A game cartridge to take home
    • A monthly pass for unlimited games
    • A chance to play the game

    The machine stayed in the arcade.

    Show solution
    • A chance to play the game

    High-score lists also encouraged players to return and try to beat earlier scores.

  3. 3. Vælg det rigtige svar.

    What did the television provide?

    Early home consoles connected to a television. The console ran the game, and players used separate controllers.

    • The picture of the game
    • The buttons used to play
    • The program that ran the game

    Think about what players could see, rather than what they pressed.

    Show solution
    • The picture of the game

    Using a television meant the console did not need its own built-in screen.

  4. 4. Vælg det rigtige svar.

    What was the main benefit of removable cartridges?

    Some home consoles used removable cartridges. Each cartridge contained a different game.

    • Players could use every cartridge on any console.
    • Players could change games without replacing the console.
    • Players could receive new games through television broadcasts.

    The cartridge changed, but the main machine stayed.

    Show solution
    • Players could change games without replacing the console.

    Different consoles often needed different cartridges, so cartridges were not shared across every system.

  5. 5. Vælg det rigtige svar.

    What was the player's main goal in Pac-Man?

    Pac-Man moved through a maze, ate dots, and avoided ghosts.

    • Eat the dots while staying away from danger.
    • Remove the maze's walls to reach an exit.
    • Catch every ghost before eating any dots.

    The ghosts are a danger during most of the game.

    Show solution
    • Eat the dots while staying away from danger.

    Its maze and colorful characters helped Pac-Man stand out from many early shooting games.

  6. 6. Vælg det rigtige svar.

    Which strategy helps keep the playing area from filling up?

    In Tetris, blocks of different shapes fall. A complete horizontal line disappears.

    • Build one tall tower in the middle.
    • Leave an empty space in every row.
    • Arrange the blocks to make complete rows.

    A line with an empty space is not complete.

    Show solution
    • Arrange the blocks to make complete rows.

    Tetris was created in the Soviet Union and later became popular around the world.

  7. 7. Vælg det rigtige svar.

    What did this handheld design make easier?

    Devices such as the Game Boy combined a screen, controls, and battery power in one small machine.

    • Playing without using any electricity
    • Playing away from a television
    • Sharing one large screen with several players

    Notice that the device had its own screen and power.

    Show solution
    • Playing away from a television

    Battery life mattered because players could not always plug the device into a wall outlet.

  8. 8. Vælg det rigtige svar.

    How did saving progress change the way people could play?

    As games grew longer, many began letting players save their progress before turning off the machine.

    • They could continue an adventure across several play sessions.
    • They could make their characters win every battle.
    • They could use the same saved progress in any other game.

    Think about taking a break during a long adventure.

    Show solution
    • They could continue an adventure across several play sessions.

    Some older games used passwords to let players return to a later level.

  9. 9. Vælg det rigtige svar.

    How did movement change in these game worlds?

    During the 1990s, more games used three-dimensional worlds. Characters could move toward or away from the screen, not only left or right.

    • Characters could move only along one fixed line.
    • Players could see depth, but characters could not move through it.
    • Characters could explore depth as well as height and width.

    Depth includes distance toward or away from you.

    Show solution
    • Characters could explore depth as well as height and width.

    Designers also had to decide how the game's camera would follow a player moving in different directions.

  10. 10. Vælg det rigtige svar.

    Which trade-off could players notice when games moved to CDs?

    CD-ROMs could store much more data than many cartridges. This allowed more recorded sound and video, but reading a disc often took longer.

    • Less game content, but faster loading
    • More sound and video, but longer loading times
    • More sound and video, with no need to load data

    More storage space and faster loading are different benefits.

    Show solution
    • More sound and video, but longer loading times

    Extra storage did not automatically mean a faster game machine.

  11. 11. Vælg det rigtige svar.

    Which limit did online multiplayer remove?

    Local multiplayer often brought friends together around one screen. Online multiplayer connected people playing in different cities.

    • Players had to be in the same room.
    • Players needed a way to control their characters.
    • Games could have a maximum number of players.

    Compare where the players could be.

    Show solution
    • Players had to be in the same room.

    Many online games use a server, a computer that helps connect the players.

  12. 12. Vælg det rigtige svar.

    How does this kind of mobile game earn money?

    As smartphones became common, many mobile games were free to start. Players could pay for optional items inside the game.

    • By requiring payment before anyone can start
    • By giving away every item with no way to pay
    • By selling things that players can choose to buy

    Starting for free is different from getting everything for free.

    Show solution
    • By selling things that players can choose to buy

    These extra purchases may offer new outfits or other game content.

  13. 13. Vælg det rigtige svar.

    Why did online stores help small game teams?

    Online stores let developers sell downloadable games. They did not have to produce physical copies or find space on store shelves.

    • They no longer needed to test their games for problems.
    • They could reach buyers without making and shipping boxes.
    • They could use any famous character without permission.

    Think about costs outside the work of creating the game.

    Show solution
    • They could reach buyers without making and shipping boxes.

    Some successful independent games, often called indie games, were made by very small teams.

  14. 14. Vælg det rigtige svar.

    What responsibility can online updates create for developers?

    A game sold on an older cartridge was difficult to change after release. Many newer games can receive fixes through the internet.

    • They may need to improve a game after people buy it.
    • They can stop testing because problems fix themselves.
    • They must replace every player's device to fix a mistake.

    A game can still have problems after it goes on sale.

    Show solution
    • They may need to improve a game after people buy it.

    Downloadable fixes are often called patches.

  15. 15. Vælg det rigtige svar.

    How can an emulator help preserve video-game history?

    Older games were built for machines that are no longer common. An emulator is software that copies how an old machine works.

    • It can repair the original machine's broken physical parts.
    • It can make old hardware powerful enough to run modern games.
    • It can help newer computers run games made for older machines.

    Software can copy a machine's behavior without changing its physical parts.

    Show solution
    • It can help newer computers run games made for older machines.

    Keeping a game file is not enough if no working system can run it.

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