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La historia de los videojuegos

by Vocafy Verificado
Inglés (Estados Unidos) B1 15 preguntas Tecnología Sports & games
Inglés (Estados Unidos) B1 15 preguntas Tecnología Sports & games

Descubre cómo cambiaron los videojuegos, desde las máquinas recreativas hasta los mundos en línea, y explora las ideas detrás de esos cambios.

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Questions with solutions
  1. 1. Elige la respuesta correcta.

    ¿Qué deporte convirtió Pong en un videojuego?

    Pong, an early arcade hit, showed two paddles and a ball. Players hit the ball across the screen.

    • Basketball
    • Table tennis
    • Baseball

    Las paletas son más pequeñas que las raquetas de tenis.

    Show solution
    • Table tennis

    Pong ayudó a popularizar los juegos deportivos sencillos en los salones de videojuegos.

  2. 2. Elige la respuesta correcta.

    ¿Qué se compraba normalmente con la moneda?

    In early arcades, players put a coin into a large game machine. When the game ended, they usually paid again to continue.

    • A game cartridge to take home
    • A monthly pass for unlimited games
    • A chance to play the game

    La máquina permanecía en el salón de videojuegos.

    Show solution
    • A chance to play the game

    Las listas de puntuaciones más altas también animaban a los jugadores a volver e intentar superar las puntuaciones anteriores.

  3. 3. Elige la respuesta correcta.

    What did the television provide?

    Early home consoles connected to a television. The console ran the game, and players used separate controllers.

    • The screen that showed the game
    • The buttons used to play
    • The program that ran the game

    Think about what players could see, rather than what they pressed.

    Show solution
    • The screen that showed the game

    Using a television meant the console did not need its own built-in screen.

  4. 4. Elige la respuesta correcta.

    What was the main benefit of removable cartridges?

    Some home consoles used removable cartridges. Each cartridge contained a different game.

    • Players could use every cartridge on any console.
    • Players could change games without replacing the console.
    • Players could receive new games through television broadcasts.

    The cartridge changed, but the main machine stayed the same.

    Show solution
    • Players could change games without replacing the console.

    Different consoles often needed different cartridges, so cartridges were not shared across every system.

  5. 5. Elige la respuesta correcta.

    What was the player's main goal in Pac-Man?

    Pac-Man moved through a maze, ate dots, and avoided ghosts.

    • To eat the dots while staying away from danger
    • To remove the maze's walls to reach an exit
    • To catch every ghost before eating any dots

    The ghosts are a danger during most of the game.

    Show solution
    • To eat the dots while staying away from danger

    Its maze and colorful characters helped Pac-Man stand out from many early shooting games.

  6. 6. Elige la respuesta correcta.

    Which strategy helps keep the playing area from filling up?

    In Tetris, blocks of different shapes fall. A complete horizontal line disappears.

    • Building one tall tower in the middle
    • Leaving an empty space in every row
    • Arranging the blocks to make complete rows

    A line with an empty space is not complete.

    Show solution
    • Arranging the blocks to make complete rows

    Tetris was created in the Soviet Union and later became popular around the world.

  7. 7. Elige la respuesta correcta.

    ¿Qué facilitó este diseño portátil?

    Devices such as the Game Boy combined a screen, controls, and battery power in one small machine.

    • Playing without using any electricity
    • Playing away from a television
    • Sharing one large screen with several players

    Observa que el dispositivo tenía su propia pantalla y fuente de energía.

    Show solution
    • Playing away from a television

    La duración de la batería era importante porque los jugadores no siempre podían conectar el dispositivo a una toma de corriente.

  8. 8. Elige la respuesta correcta.

    ¿Cómo cambió la posibilidad de guardar el progreso la forma en que las personas podían jugar?

    As games grew longer, many began letting players save their progress before turning off the machine.

    • They could continue an adventure across several play sessions.
    • They could make their characters win every battle.
    • They could use the same saved progress in any other game.

    Piensa en tomar un descanso durante una larga aventura.

    Show solution
    • They could continue an adventure across several play sessions.

    Algunos juegos antiguos usaban contraseñas para permitir que los jugadores regresaran a un nivel más avanzado.

  9. 9. Elige la respuesta correcta.

    How did movement change in these game worlds?

    During the 1990s, more games used three-dimensional worlds. Characters could move toward or away from the screen, not only left or right.

    • Characters could move only along one fixed line.
    • Players could see depth, but characters could not move through it.
    • Characters could move through a space with depth as well as height and width.

    Depth includes distance toward or away from you.

    Show solution
    • Characters could move through a space with depth as well as height and width.

    Designers also had to decide how the game's camera would follow a player moving in different directions.

  10. 10. Elige la respuesta correcta.

    ¿Qué ventaja y qué desventaja podían notar los jugadores cuando los juegos pasaron a los CD?

    CD-ROMs could store much more data than many cartridges. This allowed more recorded sound and video, but reading a disc often took longer.

    • Less game content, but faster loading
    • More sound and video, but longer loading times
    • More sound and video, with no need to load data

    Más espacio de almacenamiento y una carga más rápida son beneficios distintos.

    Show solution
    • More sound and video, but longer loading times

    Más espacio de almacenamiento no significaba automáticamente una máquina de videojuegos más rápida.

  11. 11. Elige la respuesta correcta.

    Which limit did online multiplayer remove?

    Local multiplayer often brought friends together around one screen. Online multiplayer connected people playing in different cities.

    • Having to be in the same room to play
    • Needing a way to control the characters
    • Having a maximum number of players

    Compare where the players could be.

    Show solution
    • Having to be in the same room to play

    Many online games use a server, a computer that helps connect the players.

  12. 12. Elige la respuesta correcta.

    ¿Cómo gana dinero este tipo de juego para celular?

    As smartphones became common, many mobile games were free to start. Players could pay for optional items inside the game.

    • By requiring payment before anyone can start
    • By giving away every item with no way to pay
    • By selling things that players can choose to buy

    Empezar gratis no es lo mismo que obtener todo gratis.

    Show solution
    • By selling things that players can choose to buy

    Estas compras adicionales pueden ofrecer nuevos atuendos u otro contenido del juego.

  13. 13. Elige la respuesta correcta.

    How did online stores help small game teams?

    Online stores let developers sell downloadable games. They did not have to produce physical copies or find space on store shelves.

    • They no longer needed to test their games for problems.
    • They could reach buyers without making and shipping boxes.
    • They could use any famous character without permission.

    Think about costs outside the work of creating the game.

    Show solution
    • They could reach buyers without making and shipping boxes.

    Some successful independent games, often called indie games, were made by very small teams.

  14. 14. Elige la respuesta correcta.

    ¿Qué responsabilidad pueden generar las actualizaciones en línea para los desarrolladores?

    A game sold on an older cartridge was difficult to change after release. Many newer games can receive fixes through the internet.

    • They may need to improve a game after people buy it.
    • They can stop testing because problems fix themselves.
    • They must replace every player's device to fix a mistake.

    Un juego puede seguir teniendo problemas después de salir a la venta.

    Show solution
    • They may need to improve a game after people buy it.

    Las correcciones descargables suelen llamarse parches.

  15. 15. Elige la respuesta correcta.

    ¿Cómo puede un emulador ayudar a preservar la historia de los videojuegos?

    Older games were built for machines that are no longer common. An emulator is software that copies how an old machine works.

    • It can repair the original machine's broken physical parts.
    • It can make old hardware powerful enough to run modern games.
    • It can help newer computers run games made for older machines.

    El software puede imitar el comportamiento de una máquina sin cambiar sus componentes físicos.

    Show solution
    • It can help newer computers run games made for older machines.

    Conservar un archivo de un juego no es suficiente si ningún sistema en funcionamiento puede ejecutarlo.

¡Qué gusto verte de nuevo!

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