Felfedezés

A videojátékok története

by Vocafy Ellenőrzött
Angol (US) B1 15 kérdés Technológia Sports & games
Angol (US) B1 15 kérdés Technológia Sports & games

Fedezd fel, hogyan változtak a videojátékok a játéktermi gépektől az online világokig, és ismerd meg a változások mögött álló ötleteket.

Preview

Questions with solutions
  1. 1. Válaszd ki a helyes választ.

    Melyik sportágat alakította videojátékká a Pong?

    Pong, an early arcade hit, showed two paddles and a ball. Players hit the ball across the screen.

    • Basketball
    • Table tennis
    • Baseball

    Az ütők kisebbek, mint a teniszütők.

    Show solution
    • Table tennis

    A Pong hozzájárult ahhoz, hogy az egyszerű sportjátékok népszerűvé váljanak a játéktermekben.

  2. 2. Válaszd ki a helyes választ.

    Mit lehetett általában venni az érméért?

    In early arcades, players put a coin into a large game machine. When the game ended, they usually paid again to continue.

    • A game cartridge to take home
    • A monthly pass for unlimited games
    • A chance to play the game

    A gép a játékteremben maradt.

    Show solution
    • A chance to play the game

    A rekordlisták arra is ösztönözték a játékosokat, hogy visszatérjenek, és megpróbálják megdönteni a korábbi pontszámokat.

  3. 3. Válaszd ki a helyes választ.

    What did the television provide?

    Early home consoles connected to a television. The console ran the game, and players used separate controllers.

    • The screen that showed the game
    • The buttons used to play
    • The program that ran the game

    Think about what players could see, rather than what they pressed.

    Show solution
    • The screen that showed the game

    Using a television meant the console did not need its own built-in screen.

  4. 4. Válaszd ki a helyes választ.

    What was the main benefit of removable cartridges?

    Some home consoles used removable cartridges. Each cartridge contained a different game.

    • Players could use every cartridge on any console.
    • Players could change games without replacing the console.
    • Players could receive new games through television broadcasts.

    The cartridge changed, but the main machine stayed the same.

    Show solution
    • Players could change games without replacing the console.

    Different consoles often needed different cartridges, so cartridges were not shared across every system.

  5. 5. Válaszd ki a helyes választ.

    What was the player's main goal in Pac-Man?

    Pac-Man moved through a maze, ate dots, and avoided ghosts.

    • To eat the dots while staying away from danger
    • To remove the maze's walls to reach an exit
    • To catch every ghost before eating any dots

    The ghosts are a danger during most of the game.

    Show solution
    • To eat the dots while staying away from danger

    Its maze and colorful characters helped Pac-Man stand out from many early shooting games.

  6. 6. Válaszd ki a helyes választ.

    Which strategy helps keep the playing area from filling up?

    In Tetris, blocks of different shapes fall. A complete horizontal line disappears.

    • Building one tall tower in the middle
    • Leaving an empty space in every row
    • Arranging the blocks to make complete rows

    A line with an empty space is not complete.

    Show solution
    • Arranging the blocks to make complete rows

    Tetris was created in the Soviet Union and later became popular around the world.

  7. 7. Válaszd ki a helyes választ.

    Mit könnyített meg ennek a kézben tartható eszköznek a kialakítása?

    Devices such as the Game Boy combined a screen, controls, and battery power in one small machine.

    • Playing without using any electricity
    • Playing away from a television
    • Sharing one large screen with several players

    Figyeld meg, hogy az eszköznek saját képernyője és áramforrása volt.

    Show solution
    • Playing away from a television

    Az akkumulátor üzemideje azért volt fontos, mert a játékosok nem mindig tudták az eszközt fali konnektorhoz csatlakoztatni.

  8. 8. Válaszd ki a helyes választ.

    Hogyan változtatta meg a játékállás mentése azt, ahogyan az emberek játszhattak?

    As games grew longer, many began letting players save their progress before turning off the machine.

    • They could continue an adventure across several play sessions.
    • They could make their characters win every battle.
    • They could use the same saved progress in any other game.

    Gondolj arra, amikor egy hosszú kaland során szünetet tartasz.

    Show solution
    • They could continue an adventure across several play sessions.

    Néhány régebbi játék jelszavakkal tette lehetővé, hogy a játékosok egy későbbi szintre térjenek vissza.

  9. 9. Válaszd ki a helyes választ.

    How did movement change in these game worlds?

    During the 1990s, more games used three-dimensional worlds. Characters could move toward or away from the screen, not only left or right.

    • Characters could move only along one fixed line.
    • Players could see depth, but characters could not move through it.
    • Characters could move through a space with depth as well as height and width.

    Depth includes distance toward or away from you.

    Show solution
    • Characters could move through a space with depth as well as height and width.

    Designers also had to decide how the game's camera would follow a player moving in different directions.

  10. 10. Válaszd ki a helyes választ.

    Milyen kompromisszumot tapasztalhattak a játékosok, amikor a játékok CD-re kerültek?

    CD-ROMs could store much more data than many cartridges. This allowed more recorded sound and video, but reading a disc often took longer.

    • Less game content, but faster loading
    • More sound and video, but longer loading times
    • More sound and video, with no need to load data

    A nagyobb tárhely és a gyorsabb betöltés két különböző előny.

    Show solution
    • More sound and video, but longer loading times

    A nagyobb tárhely nem jelentett automatikusan gyorsabb játékgépet.

  11. 11. Válaszd ki a helyes választ.

    Which limit did online multiplayer remove?

    Local multiplayer often brought friends together around one screen. Online multiplayer connected people playing in different cities.

    • Having to be in the same room to play
    • Needing a way to control the characters
    • Having a maximum number of players

    Compare where the players could be.

    Show solution
    • Having to be in the same room to play

    Many online games use a server, a computer that helps connect the players.

  12. 12. Válaszd ki a helyes választ.

    Hogyan keres pénzt ez a fajta mobiljáték?

    As smartphones became common, many mobile games were free to start. Players could pay for optional items inside the game.

    • By requiring payment before anyone can start
    • By giving away every item with no way to pay
    • By selling things that players can choose to buy

    Az ingyenes kezdés és az, hogy mindent ingyen kapunk, két különböző dolog.

    Show solution
    • By selling things that players can choose to buy

    Ezek a kiegészítő vásárlások új öltözékeket vagy egyéb játékbeli tartalmakat kínálhatnak.

  13. 13. Válaszd ki a helyes választ.

    How did online stores help small game teams?

    Online stores let developers sell downloadable games. They did not have to produce physical copies or find space on store shelves.

    • They no longer needed to test their games for problems.
    • They could reach buyers without making and shipping boxes.
    • They could use any famous character without permission.

    Think about costs outside the work of creating the game.

    Show solution
    • They could reach buyers without making and shipping boxes.

    Some successful independent games, often called indie games, were made by very small teams.

  14. 14. Válaszd ki a helyes választ.

    Milyen felelősséget róhatnak az online frissítések a fejlesztőkre?

    A game sold on an older cartridge was difficult to change after release. Many newer games can receive fixes through the internet.

    • They may need to improve a game after people buy it.
    • They can stop testing because problems fix themselves.
    • They must replace every player's device to fix a mistake.

    Egy játékban azután is lehetnek hibák, hogy forgalomba kerül.

    Show solution
    • They may need to improve a game after people buy it.

    A letölthető javításokat gyakran javítócsomagoknak nevezik.

  15. 15. Válaszd ki a helyes választ.

    Hogyan segíthet egy emulátor megőrizni a videojátékok történetét?

    Older games were built for machines that are no longer common. An emulator is software that copies how an old machine works.

    • It can repair the original machine's broken physical parts.
    • It can make old hardware powerful enough to run modern games.
    • It can help newer computers run games made for older machines.

    Egy szoftver képes utánozni egy gép működését anélkül, hogy megváltoztatná annak fizikai alkatrészeit.

    Show solution
    • It can help newer computers run games made for older machines.

    Egy játékfájl megőrzése nem elég, ha nincs olyan működő rendszer, amely futtatni tudja.

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